![]() In the case of Dragon Age Inquisition, every update to Frostbit game engine, requires significant changes from the design and engineering team. It’s not uncommon for studios to scrap tens of hours of work because a better engine comes along. ![]() Tools and Technology are constantly in flux. Ranging from technical nightmares to internal turmoils and market demands, it’s a miracle that any video game gets ever made. “Making games is sort of like shooting movies, if you had to build an entirely new camera every time you started.” Challenges are enormous to put mildly. ![]() Blood, sweat and pixels gives us a glimpse into the pain and passion that goes unnoticed into bringing modern games into the market. ![]()
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